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I love to experiment and incorporate a wide range of tools and techniques to get whatever job I'm working on done to the best of my ability and as efficiently as possible. I like opening my theoretical tool box and pulling out the right tool for the job, so I will be recording small 5-15 minute videos of some of my favorite techniques I've used over the years and collect them here. I have notes all over the place and some of them are only half written down and hard for me to remember exactly what I did.I hope these videos will be quick and easy reference for anyone who could benefit from some new tools for their toolbox. It will also help me remember and share what I did that one time on that one asset to get that certain thing to look a certain way.This collection will be updated weekly and will always be free, gumroad feels like the best way to deliver and update these bite sized bits of information.Also, a big thank you to all the talented developers I have worked with and continue to share and grow with as nothing I do would be possible without you.***If you are looking for more in depth tutorials for creating game assets check out my Gnomon video or if you would like a class room environment with homework and feedback take one of my onsite or online Gnomon classes. Props and weapons for games.***Content:2017-01-03 - PBR values collected into Photoshop swatches2017-01-10 - Easily create landscapes from anywhere on earth.2017-01-17 - Using WorldAlignedTexture node in UE4 to skip UVing2017-01-24 - Insert edges with edge flow2017-01-31 - Baked Lighting in UE42017-02-07 - Color grading for UE4 in Photoshop
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